DESIGN PROCESS

PROBLEM STATEMENT





SOLUTION

โ€œUrban Indian teenagers are increasingly making everyday financial decisions, but their financial learning remains fragmented, theoretical and disconnected from real-life application.โ€

Making financial learning part of everyday money use.

A financial learning layer integrated into FamPay, where teenagers learn concepts through short, interactive lessons and immediately apply them through the app.

Research & Insights

Defining the problem

Concept & Ideate

Prototype

User Testing

30โ€จโ€จTeenagers interviewed

2โ€จโ€จSurveys across 2 user groups

80+โ€จโ€จCombined survey respondents

MONEY, ACCORDING TO TEENS

KEY

INSIGHTS

of Indian teenagers passed a basic financial-literacy test.

โ€จโ€จ was the average score of Indian high-school students on basic financial-literacy

of students in the Streak survey did not understand investments, riskโ€“reward or time value of money.

16.7%

45%

60%

70%

of surveyed teenagers rated their interest in learning about finance 5/5

Teenagers are actively spending, saving and making everyday financial decisions, but mostly through small, informal experiences.

Financial learning is informal and fragmented, with teenagers relying on family, social media and trial-and-error rather than a structured learning system.

There is clear interest in financial learning, but teenagers respond better to hands-on, engaging and goal-oriented experiences than theoretical teaching.

By translating financial concepts from the existing curriculum into interactive, bite-sized learning experiences, and integrating them into FamPay so that learning can be immediately connected to real financial behaviour.

When money starts becoming their responsibility.

Allowances. First UPI payments. Everyday spending. Saving for goals. Small financial decisions that gradually become habits.

Money, Made Learnable





Project Overview





WHEN

HOW

Rethinking financial literacy for teenagers through FamPay and everyday digital payments.

Design Project 03 ยท NID Ahmedabad

Timeline: 8 weeks

Money, Made Learnable explores how financial literacy can be made more practical and engaging for urban Indian teenagers. The project began by understanding how teenagers currently learn, spend, save and make financial decisions, and where existing financial education falls short. The final intervention translates concepts from the existing financial curriculum into short, interactive learning experiences within FamPay. Each lesson connects what the teenager learns to a relevant action they can take within the app, turning financial knowledge into something they can understand, practise and apply.

โ€œThe lack of financial literacy is not a lack of intelligence. It is a lack of education.โ€
โ€” Robert Kiyosaki

WHAT

Financial literacy for teenagers
Exploring how financial concepts can become more practical, engaging and relevant to everyday money decisions.

WHY

Teenagers are already spending, saving and making financial decisions, but their financial learning is often fragmented, theoretical and disconnected from real-life application.

WHO

Urban Indian teenagers ยท 13โ€“19 years
The project focuses on teenagers who are increasingly managing money through allowances, UPI and digital platforms.

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USER PERSONAS

Learning through everyday financial behaviour.


Integrating financial learning within digital payment platforms like FamPay.

Embed learning into real money usage

Combine theory with practice

Use interactive and gamified experiences


Focus: Learning through everyday financial behaviour.

OPPORTUNITY

FROM CURRICULUM TO EXPERIENCE

WHAT I TRANSLATED

A financial learning experience integrated into FamPay, helping teenagers learn financial concepts and apply them through everyday money use.

TEXTBOOK

INTERACTIVE

LEARNING

FAMPAY

FEATURE

REAL LIFE

ACTION

Learn โ†’ Interact โ†’ Apply

WHAT IS FAMPAY?

WHY FAMPAY?

THE GAP

A digital payment platform designed for teenagers to make payments and manage their money.

FamPay helps teenagers use money, but doesnโ€™t help them understand it.

Because it is already a part of teenagersโ€™ everyday money behaviour โ€” making it a natural space to introduce financial learning.

UPI & PAYMENTS ยท WALLET ยท CARD ยท REWARDS ยท SAVINGS

โ†’ Money Exchange
โ†’ Financial Planning
โ†’ Income
โ†’ Expenses
โ†’ Bank
โ†’ Saving
โ†’ Goals
โ†’ Investments
โ†’ Budgeting

SELECT + SIMPLIFY

INFORMATION ARCHITECTURE

WIREFRAMES

STUDYING THE EXISTING UI SYSTEM OF FAMPAY

GENERATING ELEMENTS

Credits - Google Gemini

EXPLORING INTERFACE

Tap to view prototype

leaderboard

Lessons to unlock

Coins earned by solving every activity

Feeling of achievement after every Activity

Lesson into feature

streak

Your own profile

Friends

Pay

Metropolis

Metropolis

Metropolis

History option made visible

Learn page

Home page

New tab : Learn established

For plans instead on 1 section 3 more added

Needs and wants have different budgets

allocate anytime

Goals is the feature

Pay

Pay

Pay

Start saving

Start saving

Start saving

Acknowledgement


This project was undertaken as part of Design Project 3 at the National Institute of Design, Ahmedabad.


I would like to express my sincere gratitude to my guide, Shemal Pandya, and anchor faculty, Jagadish Kumar, for their valuable guidance, feedback, and support throughout the project.

I am also thankful to all the teenagers, parents, and students who participated in the research and shared their experiences and perspectives, helping shape the direction of this project



THANK YOU !

STUDYING THE EXISTING UI SYSTEM OF FAMPAY

GENERATING ELEMENTS

Credits - Google Gemini

EXPLORING INTERFACE

Tap to view prototype

leaderboard

Lessons to unlock

Coins earned by solving every activity

Feeling of achievement after every Activity

Lesson into feature

streak

Your own profile

Friends

Pay

Metropolis

Metropolis

Metropolis

History option made visible

Learn page

Home page

New tab : Learn established

For plans instead on 1 section 3 more added

Needs and wants have different budgets

Goals is the feature

Pay

Pay

Pay

Start saving

Start saving

Start saving

Acknowledgement


This project was undertaken as part of Design Project 3 at the National Institute of Design, Ahmedabad.


I would like to express my sincere gratitude to my guide, Shemal Pandya, and anchor faculty, Jagadish Kumar, for their valuable guidance, feedback, and support throughout the project.

I am also thankful to all the teenagers, parents, and students who participated in the research and shared their experiences and perspectives, helping shape the direction of this project



THANK YOU !